Quick-Start Guide to Object-Oriented Programming in Smalltalk
Giving you everything you need for a quick start on your Smalltalk programming journey.
Welcome to our quick-start guide into the world of object-oriented programming and Smalltalk. If you have ever asked:
- What is object-oriented programming?
- What are classes and objects in object-oriented programming?
- What does object-oriented programming mean?
- Why do we need object-oriented programming?
- What is Smalltalk?
- What is the Smalltalk programming language used for?
- How long will it take to learn the Smalltalk programming language?
- How is Smalltalk used today?
… this page is here to give answers.
For prospects who are new to object-oriented programming or those who have always wanted to try the magic of Smalltalk but don’t have lots of time to invest, we are introducing a Smalltalk “Quick-Start” guide. This gives prospects what they need to know to get up and running, create and talk to objects, and even build a fun interactive graphic game, in little time!
Below are links to videos that will give users everything they need to get their Smalltalk programming journey started quickly.
- Quick-Start Introduction– Overview of the Quick-Start course
- Object-Oriented Programming Primer– A quick introduction to Object-Oriented Programming
- Smalltalk Language Primer– A brief introduction to the Smalltalk language that gives you the parts you need to start programming in Smalltalk
- Installing and Running Smalltalk– Installing and starting the product
- Running Smalltalk Expressions– Start the product and become familiar with:
- Running Smalltalk expressions
- Creating “immediate” objects
- Sending messages to objects
- Build the Customer Class/Browser Introduction– Use the Smalltalk Browser to:
- Create a package
- Create the Customer class
- Build class and instance methods
- Create a customer instance and send messages to it
- Use the “interactive coding” feature of Smalltalk
- Build the Fifteen Puzzle Application!