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Mobile App Development for Apple® Products and Android™ Using Cincom Smalltalk

Posted on in Categories Mobile App Development, Smalltalk

Mobile App Development Using Cincom Smalltalk

In Forrester’s, Build Mobile Experiences That Drive EngagementForrester Research, Inc., June 20, 2017, Jeffrey S. Hammond and Michael Facemire summarize:

“The mobile mind shift is driving businesses’ customers and stakeholders to expect (and demand) support for a wide variety of smartphones and tablets. But for application development and delivery pros, building mobile experiences is different from building websites or traditional client/server applications.  It’s not just the technologies that are different―development processes need to be faster and produce higher-quality experiences to meet higher expectations.”

Cincom Smalltalk users frequently talk about how fast their development processes are.  In fact, David Buck of Simberon, Inc., a North American-based company that specializes in Smalltalk application development, said, 

“Of course, I would choose the best tool available. Cincom Smalltalk is the framework for the mobile game because it’s the best environment to use for fast and easy development. It allows me to develop new mobile apps more quickly and make changes faster than I could otherwise.”


As for expectations from his mobile app development experience, Buck said, 

“Having used Cincom Smalltalk for years, I knew exactly what to expect from it: rapid development, mature and powerful tools and integrated version control. Cincom Smalltalk delivered on all of these expectations.”

What is HexSolve?

In the game, you slide numbered hexagonal tiles around on a board. If you make a chain of consecutive numbers, the highest-numbered tile increments and the remaining tiles disappear. One or more tiles are marked as “targets.” The goal of the game is to advance or eliminate all of the target tiles. There are many puzzle games in the mobile marketplace. However, according to Buck, 

“By providing the game for iPhone®, iPad®, iPod touch® and for Android, we have access to a market of over 1.5 billion mobile devices. Now that we’ve proven the technology with HexSolve, we’re using the same framework to build other games.”

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