general

Gygax Spawned an Industry

April 30, 2008 22:20:45.257

You'll find a lot of people who look down on Gary Gygax, and the game system (D&D) he created - heck, back when I ran a game myself, I not only created a game world, I devised my own magic and combat systems, because I thought the D&D one "sucked". However - I wouldn't have been inspired to do that had D&D not been created first.

This article makes an even bigger point - Gygax was the progenitor of all modern video games:

In creating Dungeons & Dragons, Gygax and co-creator Dave Arneson didn't just build a blueprint for the digital RPGs to come; they built the progenitor of most contemporary video games, irrespective of genre.

because video games - unlike older games - have a story to tell:

Today most gamers take it for granted that games have stories, yet most traditional games -- chess and checkers, tag and hide-and-seek, baseball and basketball -- don't have any story.

We have Gygax to thank for a lot of that. Sure, his magic system had holes, as did his combat system. He was the pioneer though, who paved the roads that other people followed and improved. Anyone who likes the places those roads have taken us owes Gygax some thanks for that.

Technorati Tags: , ,

Comments

[Carl Gundel] May 1, 2008 15:23:27.059

Funny, I was just browsing through my bookmarks and found this NY Times article entitled "Dungeon Masters in Cyberspace"  http://www.nytimes.com/2006/02/27/arts/27drag.html

The story came first

[Niall Ross] May 2, 2008 12:29:14.504

D&D was a story-oriented game because stories inspired the game.  Gygax et al thought up D&D because they'd been weaned on Tolkien and his imitators.  If D&D had never existed, later digital RPGs would have been similarly influenced by Tolkien et al, so would have provided storylines.  The story came first.

 Share Tweet This
-->